Saturday, August 1, 2026

Wrap Up and Awards

Wrap Up and Awards


Post an amazing keynote from Brian Selznick, we come to the conclusion of this year's conference. Announced by Sarah Diamond,  the Associate Director, Digital Content and Awards for SCBWI, we ended the 2026 Virtual Summer Conference with the award ceremony. 
Congratulations to Pamela Agboga, Carla Colagrosso, Deepa Jain, Tamara MC, Tamera Norwood, Susie Rios, Lily Rong, and Kala Willette on being awarded the General Conference Scholarship Winnersthrough the generosity of Penguin Random House.

Congratulations to Yassaman Emami, and Czacarri Muli on being awarded the Student Illustrator Scholarship Award!  
Congratulations to Tasha Brision, and Huong Nguyen on being awarded the BIPOC Scholarship Award!

***

Congratulations to Susanne Gervay on being awarded the Stephen Mooser Member of the Year!
"Count your age by friends, not years. Count your life by smiles, not tears." - John Lennon 

"SCBWI is about incredible friendships across the global. It travels with me. I help people and they help me, and I get the world of creativity through this org and I'm very grateful for this accolade. It is an accolade cause it is a big part of my life."

2026 Portfolio Showcase Award Winners

2 Bronze Award winners will receive:
- One phone/virtual meeting with an art director or agent who will provide guidance and feedback on your portfolio.
- One image from the winner’s portfolio will be showcased in the SCBWI booth at the 2027 Bologna Children’s Book Fair.*
Congratulations to Emmeline Forrestal and Rita Tu on the winning the Bronze Award!


1 Silver Award winner will receive:
-Two phone/virtual meetings with art directors/agents who will provide guidance and feedback on your portfolio,
-A one year renewal of your SCBWI membership, and
-One image from your portfolio will be showcased in the SCBWI booth at the 2027 Bologna Children’s Book Fair.*

Congratulations to Czacarri Muli on winning the Silver Award!


1 Gold Award winner will receive:
-Free admission to the next Virtual Summer Conference,
-Two phone/virtual meetings with art directors/agents who will provide guidance and feedback on your portfolio,
-A one year renewal of your SCBWI membership, and
-Two images from your portfolio will be showcased in the SCBWI booth at the 2027 Bologna Children’s Book Fair.*

Congratulations to Kristen Uroda on winning the Gold Award!

Closing Keynote with Brian Selznick

Closing Keynote with Brian Selznick



After Breakout Session 3 & 4, and a great networking coffee lounge, we rejoined Sarah Baker to introduce our closing keynote speaker, the incomparable Brian Selznick, an "extraordinary storyteller and artist" whose innovative blend words and images has captivated us with all. His transformative, and expansive picture books and illustrated novels have changed how we think of storytelling and it was a privilege to listen to his keynote.


What's Wrong?

When asked about what he wanted to speak about, the theme of "What's Wrong?"  popped into his mind. Given the state of the world that can make us feel helpless and scared, he couldn't help up think "what's wrong," but soon found himself thinking on a much smaller scale about his own life and work and times that he felt something had "gone wrong."

He realized that every time something had gone awry, and he found himself in a state of grief, loss or confusion, down the line, the very thing he thought had happened ended up becoming the beginning of something new. Though he can't control what happens to the world, and often what happens to him personally, he knows he can try to control how he handles it. He does this by reflecting and turning his life into a narrative, which we so often do as humans.

"Life can only be understood backwards, but it must be lived forwards." -
Søren Kierkegaard

Brian then took us on a journey, "backwards," through three books he has made over his thirty seven year career to help drive home the theme of "What's Wrong?"
Through these books, we looked at a few moments of "wrongs" that turned into moments "most needed," pushing him toward something new. 


We began with his book Kaleidoscope, a book he developed at the height of the pandemic. He was trapped in NYC while his husband was trapped in San Diego and the uncertainty of seeing each other weighed down on him. To the point where he couldn't fathom creating anything. Then he saw a sign written by a child placed in their window— "Let's Make Art," which got him going again. 

He started with old postcards that he had, drawing, carving and interacting with. He soon started to explore abstract art, tired of painting what he saw, and started painting what he felt. Eventually, he discovered that these abstract paintings were his teachers and that they existed within his instinct, side-stepping thinking. So he tried to follow his instincts. 

Around this time, Brian was also working on another illustrated novel inspired by gothic novels for about five years that just wasn't quite working. But after those four painting, Brian revisited it, and separated all the things he loved from what he didn't love in the writing. He cut almost 96% of it and a new life for his work began. This left him with random things but those things became a series of short stories, exploring his feelings of separation and loneliness during the pandemic.  

Some of the stories stopped randomly, which felt wrong but he trusted his instinct, let it happen, opening a new world of narrative in his work that leaves you with questions, rather than answers. Then, slowly he made connections for these stories and then made illustrations to elevate this new exploration of his expression. In acknowledging the part of his story that wasn't working, and then letting them go and focusing on what it was that i love, and trusting my instincts, he was able to create his book Kaleidoscope


Kaleidoscope being built out of the books before it, Brian next explored The Invention of Hugo Cabret, taking us just a little further back. 


Also born from a series of things that he was told would be wrong or he was afraid would be wrong or felt wrong turned out to be the things that led to his great discoveries. In the spirit of The Invention of Hugo Cabret, Brian's "inventions" were built on the history of all of the books that came before him that he loved.


His good friend, the late Maurice Sendak, after reading a care package of Brian's books, told Brian that "you can draw which isn't true of most illustrators but none of these books show the potential in you that I see in you." Basically, "make the book you want to make, make the book that tells the story that you want to tell." This made him think...what is a story that I could write? Again, he visited an idea he had years prior.


Inspired by the filmmaker Georges Méliès, who Brian discovered had a collection of automatons from the book Edison's Eve by Gaby Wood, he instantly saw, almost like a movie in his mind, a boy climbing through machines, finding one and fixing it. He spent the next three years exploring this idea to try and discover who that boy was and his story. Hence The Invention of Hugo Cabret was born. The collision of bookmaking and moviemaking inspired him and he finally realized that for the first time.

"A thrilling picture book not only makes beautiful single images or sequential images, but also allows us to become aware of a book'a unique physical structure, by bringing our attention, once again, to that momentous moment: the turning of the page." - Remy Charlip


The story grew and grew and after doing tons of research, he found a real automaton at the Franklin Institute that was broken in a basement where when introduced to a real mechanical genius who became a big inspiration for Hugo, introduced him to the institute where he fixed the automaton. This automaton was able to draw six different pictures and three poems in two languages.

After that experience, Brian realized that "when you're really following your instincts, and you're allowing the world to come to you, again and again, the exact thing that you need happens to show up, but you'll have to be ready for it."


Which segued to The Houdini Box, his very first book. 

The Houdini Box began as a project he did in college, when he was a freshman. Growing up he loved Houdini, so with Houdini as the class prompt, he wrote a story about a kid who wanted to meet Houdini, something he would have loved to do as a kid. When he was about 24 or so, post graduation, and after another series of door shutting in his face, he decided to revisit the thought of being a children's book writer and illustrator, something he rebelled against and revamped his freshman year project.

He started to mail them to different editors and he was approached by one editor who wanted to publish the book but Brian would have to change parts of the book. Brian did not budge and ended up turning down the editor. Knopf ended up publishing the book and his clear vision was able to be published in the way he saw the narrative. But it was a lesson in standing up for what you know is right with your work but also to recognize when another's idea is better. 

"What's wrong can be the doorway to finding exactly what's right. and it's even better when we can walk through that doorway together." - Brian Selznick

About Brian Selznick

Brian Selznick is the author and illustrator of many books for children, including The Invention of Hugo Cabret, winner of the Caldecott medal and the basis for the Oscar-winning movie Hugo, directed by Martin Scorsese. His book Wonderstruck was made into a movie of the same name by Todd Haynes. His book Big Tree, inspired by an idea from Steven Spielberg, was named one of the best books of 2023 by the New York Times. The Grammy nominated audiobook of Big Tree is narrated by Meryl Streep. His newest book Run Away With Me is his first Queer young adult romance. Brian and his husband divide their time between San Diego, California and Brooklyn, New York. WEBSITE: www.thebrianselznick.com INSTAGRAM: @thebrianselznickthebrianselznick.com

The Hero’s Journey: Retooling Mythic Structure in Fantasy and Science Fiction with Eliot Schrefer

 


ELIOT SCHREFER is a New York Times-bestselling author, has twice been a finalist for the National Book Award for Young People's Literature, received the Stonewall Honor for best LGBTQIA+ teen book, and received the Printz Honor for best young adult book from the ALA. In naming him an Editor’s Choice, the New York Times has called his work “dazzling… big-hearted.” His science writing has appeared in Discover, Sierra, USAToday, Nautilus, and The Washington Post Magazine. 

"We don't have the hero's journey. It has us."

In western culture, the hero's journey is the structure we can all turn to. But if we replicate it without thinking about it we might create stale stories. 

So what can we do? 

Incorporate others who have classically not been granted the hero's journey. Examples:



We can look the other direction. Consider a different narrative form. An example:



You can also do a little bit of both.

Challenge what the hero's journey should look like. Feedback partners are helpful in this, trying to find the balance of pushing far enough, but not too far. Two titles to consider:



Archetypes of the journey:

Hero
Mentor
Threshold Guardian
Herald
Shapeshifter 
Shadow
Trickster

We can't get away from archetypes, but we can think about how our characters might break away from them slightly. 

A reflection on archetypes:
Identify which archetypes you turn to most often in your own writing. Which do you turn to least often? (Are your narrative riddled with tricksters but no mentors in sight? Never tried a herald character, but there are shapeshifters aplenty?)


The stages of the journey:

The Ordinary World
The Call to Adventure
The Refusal of the Call 
Meeting with a Mentor (one that Eliot feels we can skip)
Crossing the First Threshold
Tests, Allies, Enemies
Approach the Inmost Cave
The Ordeal
The Reward
The Road Back
Resurrection 
Return with the Elixir 

A refection on the Hero's Journey:
Does your work-in-progress contain a moment when the "protagonist" refuses the call to adventure? What would it look like if your protagonist did?


To read about the Hero's Journey: 





State of Children's Publishing: What's Selling and What's Not - Maya Gartner

Maya Gartner has worked in children's books at Walker, Penguin Random House, and now as an associate publisher at Phaidon Press where she's been since 2021. She specializes in acquiring unique art and design led non-fiction children's books for children ages 0-14 in a range of formats (board books, novelty books, picture books and gift books). 

Moderator TeMika Grooms asks Maya to describe a typical 'day in the life' as an associate publisher:

Maya is based in London (Phaidon is a global company with offices all over the place) where she goes into the office 3 days a week. She loves going into the office because she loves to see her colleagues. Maya project manages about 20 books at the same time and mornings are when she is working on these titles (currently those publishing out into Fall of 2028). Afternoons are when she has video meetings with her NY office colleagues.

Maya was brought up in four different countries and is interested in stories and creators from all over the world. As a kid she was obsessed with Studio Ghibli before it was well-known to her friends and classmates. As a publisher Maya continues to look globally for artists and writers who might delight kid audiences in different countries and markets. 

TeMika asks the panel how they choose what's going to be 'next' and Maya reminds us that Phaidon is traditionally an art book company, so even if she receives an amazing middle grade or YA romantasy novel submission, that is not Phaidon's forte (hopefully spelled 'phorte' internally).

Phaidon Kids doesn't focus on predicting trends but on publishing concept-driven formats where the design reinforces the story. An example Maya shares is the Our World book (by SCBWI success story and member Sue Lowell Gallion!) which is a globe-shaped geography book for younger readers.

Our World: A First Book of Geography by Sue Lowell Gallion, illustrated by Lisk Feng

Maya is looking for books that are technically innovative and playful, she shares a lavishly designed book all about the table of elements for older kids as well as Phaidon Children's best selling title—an interactive recipe book series with novelty/pop-up elements. 

Exploring the Elements: A Complete Guide to the Periodic Table
by Sara Gillingham, with words by Isabel Thomas

Panelists shared additional tips about submitting, what they were looking for, and how they find authors and illustrators. To view this session and hear the rest of their answers (along with every other conference session!) you can still register at https://www.scbwi.org/events/virtual-summer-conference-2026. Replays of the sessions will be available until mid-September 2026.

Spread from COOKIES an interactive recipe book (the sifter really sifts!),
part of the COOK IN A BOOK series by Lotte Nieminen




Making an Emotional Impact: Historical Fiction in a Graphic Novel with Maria Van Lieshout

Making an Emotional Impact: Historical Fiction in a Graphic Novel with Maria Van Lieshout

Maria will talk about how finding her grandparents' writings about life under Nazi occupation led to her discover that a group of artists had pulled off the greatest bank heist in European history, and how this inspired her graphic novel, Song of a Blackbird. She will also share how she created emotional impact in the panels of the graphic novel using facial expressions, posture, color, framing, "camera angle", lettering, and speech balloons.


Maria Van Lieshou, who joined SCBWI twenty years ago, started her career in design and spent twenty years working exclusive on picture books. She had worked on over fifteen picture books, that weren't necessarily breakouts, when she stumbled upon the story for Song of a Blackbird in 2011. 

She decided to make this story into a graphic novel, and this novel has been life changing. She has received the Golden Kite Award and a Printz Honor. It was the first time in twenty-five years that she has recoved such great reception which she hopes is an encouragement to those out there who might be late bloomers.  

"If the book is a personal book, if it is written from the heart, from personal experiences, then it is absolutely going to be an important, emotional story." - Maria 

Inspired by Maus by Art Spiegelman and Persepolis by Marjane Satrapi, a story about the Iranian Revolution, Maria developed Song of a Blackbird from stories of her background and the history of what her family endured and overcame.  



I would like to preface that this session was brimming with historical facts, literary gems, inspiring and movie-level moments that I could barely scratch the surface of, so if you get the chance, I recommend watch the replay as soon as you can!

Story Behind the Book:
Maria grew up in the Netherlands. When she was young, say pre-k/elementary school age, she spent a lot of time at her grandparents home in Amsterdam which was next door to her aunt and uncle's home, who were artists. She has wonderful memories of running back and forth between their homes, drawing, typing on her uncle's old typewriter, and exploring which instilled a love for not only Amsterdam but for the arts and creating.

As her grandparent's home is where she saw a portrait of her mom, and when she asked about it, her mom showed Maria the backside of the painting of it, and it showed a much bigger painting of her. She explained that the painting had not always been small and oval, but once upon a time, it was actually a large painting. The painting was from the war broke out in Amsterdam when her mother was about five years old.
 On November 26th, 1944, her mother's hometown was bombed, destroying fifty-five houses destroyed with more than 50 neighbors perishing. The story goes that her mother, who would usually take a nap during the day, had been out on a family lunch when the attack happened. When they returned to scavenge the destruction days later, they found their family portrait, with only her mother's image intact.Her grandfather had it repaints but Maria finds this symbolic because her mother had been spare not once, but twice. 

Another story told by her mother was the Hunger Winter in Amsterdam that happened during the last winter of the war. People were extremely cold, had run out of wood and coal, food was rationed and during that time Maria's mother heard a blackbird singing. She asked her mother, "does the blackbird realize it was war time?," and her mother (Maria's grandmother) said "yes. i believe that blackbird realizes it's wartime, and it sings so beautifully because of it, not despite it."


Those were the only stories we had heard about, since the wartime was too difficult to speak out, so Maria thought all the stories were lost with the passing of grandparents. Fortunately, years later, her family found some treasures.  


They found two documents, and a book. One document described her grandparent's home, the events of the bombing—everything, in great detail. It was all written in Dutch except the last line... "Nothing dies when you remember"

The second document was all about what her grandfather. Hoyte, experienced with his best friend Fritz,c their time in the Resistance and how her grandpa had saved his friend's life.

And the third was a book long out of print about a man named Walraven van Hall, detailing what was happening during that time of the war. This was the springboard for Maria's story


From that moment on, Maria dove into Amsterdam history and discovered five different stories that were to become the foundation of her graphic novel. She pulled these five stories together, weaving in a present day narrative, not dissimilar to her own and began to create the chapters of this graphic novel. 


Maria continued on to show us some of the interiors and detailed her process, and why she chose certain colors, framing, perspectives and postures. She used her background as a design to really think about her layout and those some of the layout is not like most graphic novels, she took a huge risk, must. felt it helped evoke certain emotions.

This session was so inspiring and so full of information, I will be rewatching it myself. But one thing I will leave you with that Maria said was...

"Heroic acts are rarely performed by one person."

And I believe that sharing and embracing one another's stories is one pretty heroic act!

About Maria

Maria van Lieshout was born and raised in the Netherlands. Her historical graphic novel Song of a Blackbird, about a female artist in the Amsterdam resistance during WWII, was partly inspired by events that affected her own family. The book received five starred reviews, made several best of the year lists, was awarded two SCBWI Golden Kite Awards, a Michael L. Printz Honor, which recognizes the best books for young adults, and it was long-listed for the National Book Award. Maria lives in the San Francisco Bay Area with her husband and their son.vanlieshoutstudio.com

Panel to Panel - Writing for Comics 101 with Cecil Castelluci

Panel to Panel - Writing for Comics 101
with Cecil Castelluci

Got a comic in your head and no clue where to start? Looking to adapt a piece of prose into a graphic novel? Comics curious? In this workshop learn the basics of comic book writing and what strengths telling a story sequentially can do. You’ll get an overview of how panels work, gain insight in both in plotting and writing a comic book script (as well the different types of script formats), and how to be a great collaborator with the artist.


Having been in the world of comics for 20 year, writing comics like Plain Jane and global IP to opera librettos and interactive performative art, Cecil loves sequential storytelling!


Comics have come a really long way, from text heavy panels making it feel more like books, to a marrying of the text and illustration, comics is sequential art story telling, where the story is told from panel to panel. 


Cecil then dove into the elements she considers when writing for comics. We started with TIME. Comics play with TIME. They can expand or shrink time, play with how readers understands time and as a comic writer, you want to hold the readers hands as they navigate the story. The reader is filling in the information which makes it interactive, so playing with and molding time is a great tool.

A simple four comic exercise for anyone starting out: SET UP,  CONFLICT, TWIST, RESOLUTION. Working with only four panels, try to tell a story. This doesn't give you a lot of space to work with or a lot of time to tell the story but challenges you to tell the story in short form where you rely on the reader to fill in the gaps.

A great book resource, is Understanding Comics by Scott McCloud. In this book, which is a big comic book itself, you will learn all the elements and principles of comics. I have read it and it is a brilliant work of art and guidebook if you are just breaking into comics. 
Cecil continued by showing us examples of time in comics. In two pages of Frank Miller's Dark Knight Returns, every moment in the scene is being highlighted to emphasize the tension, a device used to make the reader feel the slow passage of time. 


Opposed to the Frank Miller example, you see the artist Claire Roe in Pheromone draw the scientist's initial writings about "the chemical" and then time jumps to the result of this newly found experiment, showing the drastic effects of its creation. 


We then moved onto SCRIPTS!

 There is no one format for comic script writing.

What is most important for you as a writer is to try to communicate with your artist/collaborator. What's important to get on the page and how should the pacing should be.

There are two types of scripts: a FULL SCRIPT which has the page number, dialogue, panel descriptions, etc and an OPEN SCRIPT which isn't as descriptive, leaving it up to the illustrator to fill in the panel breakdown.

Communicate with the artist.  You are building the scaffolding but if they see the scene in a better way, allow them to feel free to interpret it how they see it. Give as much information and what your suggestion to pacing and structure could be but leave it open to adaption as comics are truly a collaborative form of creation.  

When Cecil starts out, she opens up a doc and simply writes "page 1, 2, 3, 4, 5, 6..." to help plot. Double check how many pages you need to fill. You might have a certain amount dictated from your publisher. Start there and then begin slipping things in to break it down in a very loose beat sheet.

From there, Cecil makes a grid to map out the page turns to play with cliffhangers, and help her pre-visualize the script. This is all prep work when writing comics, And remember, you always want more pages than you have so be sure to add a buffer.


When writing dialogue, try to avoid "two people talking at a table." Map out the drama to make it visually exciting. 


In the resource section on Airmeet, Cecil share a PDF where you can find "Wally Wood's 22 Panels That Always Work!" This is a helpful visual for those who want to create some interesting variety in their panels.  

Be mindful of how many words are in a panel. Don't write too much. This limits the art that the illustrators can do, so write notes to illustrator. Revise the text after getting thumbnail because the artist will draw things to help establish setting, scene and other elements that is in the text. 


You can really explore, and experiment with structure, and layout when visually storytelling by using so many techniques. Cecil continued onto other elements that can help bring your writing to life like: 

- Color
- Sound
- Silence
- Style
- Animals as a convention to enter 

"Let go of the words, and lean into the pictures. It is a lot more collaborative than picture books. Trust your artist. Find a way to have a shares visual vocabulary. So go out and read, read, read comics!"


About Cecil Castellucci

Cecil Castellucci (she/her/they) is the award-winning New York Times Bestselling and Eisner nominated author of books and graphic novels including Shade, The Changing Girl, Boy Proof, The Plain Janes, The Year of the Beasts, Female Furies, Batgirl, Star Wars: Hyperspace and Odd Duck. Her newest graphic novel is the cli fi hope punk book Shifting Earth out on Dark Horse Comics. Her short stories have been published in Uncanny Magazine, Strange Horizons, Tor.com, and other literary and comics anthologies. In a former life, they were known as Cecil Seaskull in the Canadian ‘90s indie bands bite and Nerdy Girl. She has written three opera librettos incorporating comics Les Aventures de Madame Merveille (w/ Andre Ristic/ 2010) Hockey Noir: The Opera (w/ Andre Ristic /2018) and Metternich! (w/ Cwww.cecilcastellucci.com