From Pages to Panels: A Graphic Novel Writing Workshop for Authors
with Whitney Leopard
About this Breakout Session:
Understanding visual literacy and how words translate into art is extremely important for any author writing a graphic novel. This session will focus on writing graphic novels and things all authors need to consider whether they are illustrating it themselves or are working with an artist.
This Breakout Session was absolutely fantastic! It was full of so much information that it was impossible to put it all here, so I highly recommend a watch/rewatch!
Here are some highlights from the beginning of the session:
Comic vs Graphic Novel
What's the difference?
The major difference between the two is that graphic novels can be bound like a novel though they are essentially comics. Graphic novels can range from 160 pages (middle grade) to the higher end of 224 pages but it depends on the story you are telling and how much you need to cover it.
"A page should have about 5 panels but more panels equals slower pace, less equals faster."
Whitney Leopard
Author, Editor
On Comic Script:
"Writer's Notes are definitely welcomed but are not required. You want to trust your artist but notes can only help."
On Submitting:
-A full outline of 3 pages MAX
-A short summary paragraph
-Sample pages of 10-15 pages of one scene,
-Sample Script 10-15 pages
(Extra: characters, world-building, comp titles, etc)
"A page should have about 5 panels but more panels equals slower pace, less equals faster."
Once again, I HIGHLY recommend giving this a repeat watch! Whitney answered so many questions and I'm excited to apply all of these tips to my own personal work.
Whitney Leopard
Author, Editor
About
Whitney Leopard, Executive Editor at Random House Graphic, graduated from Savannah College of Art in Design with a degree in sequential art. She used to work for BOOM! Studios where she ran the KaBOOM! imprint and worked on New York Times bestselling series like Lumberjanes. At Penguin Random House, Whitney helped launch Random House Children’s Books graphic novel imprint, RH Graphic. Since launching in 2020, she has worked on a variety of titles for children and teens such as: Trung Le Nguyen’s The Magic Fish, Sophie Escabasse’s Witches of Brooklyn series, and K. O’Neill’s The Moth Keeper. From translations to adaptations, Whitney has had the joy of bringing fan-favorite stories to life in graphic novel form, like Francine Pascal’s Sweet Valley Twins.
Whitney Leopard, Executive Editor at Random House Graphic, graduated from Savannah College of Art in Design with a degree in sequential art. She used to work for BOOM! Studios where she ran the KaBOOM! imprint and worked on New York Times bestselling series like Lumberjanes. At Penguin Random House, Whitney helped launch Random House Children’s Books graphic novel imprint, RH Graphic. Since launching in 2020, she has worked on a variety of titles for children and teens such as: Trung Le Nguyen’s The Magic Fish, Sophie Escabasse’s Witches of Brooklyn series, and K. O’Neill’s The Moth Keeper. From translations to adaptations, Whitney has had the joy of bringing fan-favorite stories to life in graphic novel form, like Francine Pascal’s Sweet Valley Twins.
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